#ifndef DSPSIMULATOR_TARGET_MACHINE_DSPMACHINE_H
#define DSPSIMULATOR_TARGET_MACHINE_DSPMACHINE_H

#include "simulator/targetMachine/targetMachine.h"
#include <memory>

namespace dspsimulator {
    class DspMachine : public simulator::TargetMachine {
    public:
        DspMachine();

        DspMachine(const DspMachine&) = delete;

        DspMachine& operator=(const DspMachine&) = delete;

        ~DspMachine() override = default;
    };
}
#endif //DSPSIMULATOR_TARGET_MACHINE_DSPMACHINE_H
